In some cases the AI also uses hull names to navigate, and, for example, bots prefer to use hulls with ‘airlock’ in their name when entering/exiting the submarine. The main purpose this serves is to provide an easy, customizable way to refer to different spaces. It also helps AI characters perceive linked hulls as a single room. This way linked hulls are displayed as a one, larger set. Link hulls together by selecting one hull, then holding space and clicking on another. In non-rectangular rooms, it’s often necessary to use multiple hull objects to cover the whole area. You can change what information is shown and if any sensors are required by modifying the status monitor. Along with a room’s name, the monitor is capable of displaying the water level and quality of oxygen in a room. Hulls are displayed in the sub’s status monitor. Hulls also determine the overall size (= volume and mass) of the sub. If there are no hulls in the sub, there is nothing separating the sub from the water outside. Rooms inside subs in Barotrauma are defined by hull objects. Crew should probably not need to climb up 5 stories of ladders to get to a leak or a fire. TIP: Tall subs tend to be less usable than long subs, and can look a little weird and off balance when in play. TIP: If you’re feeling lost or need inspiration, open one of the ready-made submarines in the editor and take a look at how they’re built. Best results often come when experimenting with different options.Īfter a piece of a wall (or most things in the editor, really) is placed, it can be flipped by it’s x- or y-axis by selecting it and pressing ‘Mirror X’ and ‘Mirror Y’ -buttons or CTRL+N or CTRL+M. We suggest using the walls as labeled for a more balanced experience, but of course it’s not mandatory. Outside walls are sturdier than inside walls, shuttle wall pieces are somewhere in between. So starting with the outside hull is not necessarily the best course of action. It’s a lot easier to add room inside for that oxygen generator you forgot to include, at first, if you don’t have to move all those carefully placed shell pieces, fins and lights just to create a bit more space. When making a new submarine, it’s always a good idea to have a general idea of its shape and layout before building the outer hull. Q: How do I move the red thing or propeller position for engines?Ī: Theres something called "Propeller pos" in the engine menu when you click on it.Different kinds of walls and platforms are used to keep oxygen inside and monsters outside, and to divide the interior space into smaller rooms and compartments. (Note: this behavior is inconsistent as sometimes the ai just walks over the dropped item) Q: how do I make my crew load the ammunition racks/shelves?Ī: drop the corresponding ammo on the ground then tell one of them to clean up items. Q: How to edit the wirings of an object i.e periscopeĪ: You have to enter wirings mode by pressing ctrl +Ģ or clicking the mode on the top right of the Q: How to make the ai automatically load the coilgunĪ: You have to connect the shelf/rack to the loader How to connect coilgun loaders to coilgunsĪ: Click on the coilgun loader then while holding The item search bar, select waypoint, then click A: You add waypoints the same way you add other
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